Subjects Game DevelopmentGame Development for ages 6 to 17
From a Roblox world to a virtual reality game built in Unity at Robocode centres.
Ages 6 to 17 · Two pathways · Real games they can play
Enrol now Book a Free Tech Assessment Free. No obligation to enrol.From £106.25 a month + £40 joining fee
Final achievement: Master Developer Awarded by completing all Game Development courses
Game Development 10 to 17
Five courses, from a Roblox world to virtual reality
Five courses, each with its own modules and a game they can play at the end of it. Each course earns a rank, and one leads to a BCS qualification.
- 01 Roblox 1 World Builder
- 02 Roblox 2 Script Architect
- 03 Unity 1 3D Developer
- 04 Unity 2 Game Engineer
- 05 Unity 3 VR Reality Designer
Languages
Roblox Studio and Lua, then Unity and C#, then Blender, WebGL and VR
Final achievement
Master Developer
Awarded by completing all Game Development courses
Every Robocoder starts at Course 1.
Enrol now- Course 1 of 5
Roblox 1
Rank: World Builder
A collection-survival game where the player is chased and loses if caught. Robocoders design, model, animate and rig their own world and characters, and build NPCs, cut-scenes and a pathfinding enemy. There is a genuine storytelling element.
- Roblox Studio
- Lua
- World-building
- NPCs and pathfinding
- Animation
- Rigging
10 modules
- 1 The worldbuilder
- 2 The collector’s path
- 3 GUI
- 4 Animation
- 5 Finding the pathfinder
- 6 Land of loss
- 7 Trial of the talkers
- 8 Cutscene city
- 9 Publishing
- 10 Debugging
View Course 1: Roblox 1 - Course 2 of 5
Roblox 2
Rank: Script Architect
An advanced first-person game with a lobby system that lets players join shared worlds together. Multiplayer and networked play, a custom match timer, a leaderboard, and logic to assign kills and a winner. Comparable in feel to the games children already love.
- Multiplayer logic
- Networked events
- Modular scripting
- Match systems
9 modules
- 1 Welcome to the warzone
- 2 Crafting your first weapon
- 3 Shooting mechanics
- 4 Hit detection and damage
- 5 Debugging and effects
- 6 Lobby system and teleportation
- 7 Leaderboards and stats
- 8 HUD and UI
- 9 Game passes and monetisation
View Course 2: Roblox 2 - Course 3 of 5
Unity 1
Rank: 3D Developer
A 2.5D space shooter that combines 3D graphics with 2D sprites. Robocoders move into Unity and C sharp, do 3D modelling in Blender, create 2D sprites, and produce their own animations and sound effects.
- Unity
- C#
- Blender
- 2D sprites
- Sound design
10 modules
- 1 Project set-up and scene basics
- 2 Custom player model in Blender
- 3 Player movement control
- 4 Enemies and basic movement
- 5 Shooting system
- 6 Player health and lives
- 7 Scoring and difficulty scaling
- 8 Audio, VFX and polish
- 9 Saving, high score and timer
- 10 Release build and test
View Course 3: Unity 1 - Course 4 of 5
Unity 2
Rank: Game Engineer
A full 3D platformer with advanced enemy pathfinding, so substantial it is split into two parts. The finished game is exported to the web (WebGL) and is genuinely playable online. Robocoders build menu systems, level sequencing and collectible mechanics.
- 3D platformer
- Enemy AI
- Menu systems
- WebGL deployment
- UI and UX
Leads to the BCS Level 2, Thinking as a Coder (at centres that offer it)
Or after Robotics Course 4. Sat once, from either.
13 modules
- 1 Menu system
- 2 Level 1 background and VFX
- 3 Level 1 camera and map design
- 4 Character set-up and movement
- 5 Character animation and SFX
- 6 Enemies that patrol and chase
- 7 Taking damage
- 8 VFX and attack
- 9 Coins and HUD overlay
- 10 Pause menu
- 11 End portal and end menu
- 12 Progression and level select
- 13 Polish and publish
View Course 4: Unity 2 - Course 5 of 5
The capstone
Unity 3 VR
Rank: Reality Designer
A virtual reality game built and played on a VR headset, with spatial interaction and full immersive gameplay. The capstone of the Game Development pathway, and the bridge into the real toolchains used by the games industry today.
- VR development
- Spatial UI
- Immersive gameplay
- Hand tracking
- Headset deployment
13 modules
- 1 Project set-up
- 2 Asset set-up
- 3 PBR materials
- 4 Models and hands
- 5 Hand controller
- 6 Bowstring
- 7 Draw controller
- 8 Arrow mechanics
- 9 Launching the arrow
- 10 Target set-up
- 11 Scoring
- 12 Menu and options
- 13 Polish and publish
View Course 5: Unity 3 VR
Qualifications along the way
Named, recognised qualifications, sat at centres that offer them. Each centre's page says which exams it runs.
BCS Level 2, Thinking as a Coder
After Course 4: Unity 2
Or after Robotics Course 4. Sat once, from either.
At centres that offer it
Related subjects
Many Robocoders take two. These sit closest to this one.
All subjects