ROBOCODE AFTER SCHOOL CLUB

OFSTED Registered After School Childcare Provision with a Twist

a unique childcare service by Robocode, designed for working parents. Offering a blend of fun, learning, and innovation, our program engages children in robotics, coding, and creative activities, supervised by professional staff. Enrol your child for an enriching experience from Monday to Friday.

From £2.25 per hour

AFTER SCHOOL CLUBs

Robotics Club

Dive into the thrilling world of robotics!
Kids design, build, and program their very own robots, tackling challenges and competitions in a supportive, team-based environment.

Robotics Club
Game Dev Club

Game Dev Club

Unleash creativity in our Game Dev Club, where children learn to create their own video games from scratch. It's a journey from imagination to playable reality, blending storytelling with coding skills.

Homework Club

Need a hand with homework? Our Homework Club provides a focused environment where kids receive support and resources to excel academically, making homework time productive and stress-free.

Gaming Club

Gaming Club

Join the excitement in our Gaming Club, a retreat for young gamers. Here, children explore the latest games, learn about game mechanics, and develop strategic thinking in a fun, interactive setting.

Maths Club

Math is fun in our Maths Club! Through games, puzzles, and interactive lessons, we turn complex math concepts into enjoyable challenges that spark love for numbers and problem-solving.

Maths Club

PICKUP & DROPOFF SERVICE

WE CAN PICKUP, DROPOFF or BOTH

GOVERNMENT FUNDING OPTIONS

85% Off - Universal Credit or Full Time Students

70% Off - Working Tax Credit

20% Off - Tax Free Childcare

Both Parents working and in receipt of Universal Credit

Parents who are studying full time

Working Families with children under 16 All working families earning under £100k annually

LIMITED SPACES AVAILABLE

Three Easy Options to Confirm Eligibility:

FORM
Fill in the form below. One of our team will get in touch.

EMAIL
You Can Email us at info@robocode.uk.

MOBILE
Message us on WhatsApp or call us on +447918388757.

ROBLOX

Course Overview

Roblox has been the most popular gaming platform to children in the last 5 years, and things don’t seem to be changing. Many of these games are scripted in Lua, a very easy language to use compared to other programming languages. This brings us an opportunity to reimagine a lot of things about scripting games, and apply it in our course. Children will learn how to build machines using software, and make them do the tasks they ask them to do, all the while strengthening their logical thinking skills. If this isn’t enough, they will learn the fundamentals of object-oriented programming languages too, since Lua is one of them itself.

Course Breakdown

1 → 3

Initially, we must understand the importance of tracking key phrases when designing apps. – know how a visual coding IDE is typically laid out, what these IDEs produce [w/ some practical works], and master the correct usage for programming use. These are the kinds of questions which will become simplified: what is hierarchy? what counts as an object? what functions can we copy?

4 → 6

Knowledge at this stage is enough that we can get learn calculations in programming to interact with objects and choose the favoured appearance.
Through this, the learners will get to know the most fundamental things in reserved syntax. make a simple digital timer.

7 → 9

Next, we understand variation and functions. – the ‘do’ keyword – using it to manipulate a variable unlocks a lot of possibility. Simulating a windmill that produces flour with a simple button switch.

10 → 12

Lastly, we design. Usefulness is there in machine simulation, but it’s nothing without design. Simulating a hamster wheel with a speed up selection, and engaging learners in a competition to do this will add skill to their arsenal, at the very least in communicating with others in a proper manner, and with at least a level of confidence higher than before. We will finish by explaining the link between the 11 lessons prior and programming as an industry.

Robotics

Course Overview

Robots have motherboards that we have a lot of control over, in fact, pure control. This course will give young people a handy and fun way to see hundreds of ways in which we can use these robots and the things they’re made from.
For years, we’ve closely monitored the British Curriculum on Computing, we’ve crafted a course to genuinely engage young people in the UK in using the biggest robotics ecosystem in the world, generally making them smarter and teaching them key skills. Hundreds of modules can be attached to robots. A ‘project’ can be designed after picking a couple of these modules that work together, even something simple like a temperature measuring roof, for example. Using just the Arduino Uno board and our resources, all of this is made easy, and the learners will leave the course able to craft many robotic systems.

Course Breakdown – A Digital Mind

This course will be heavily based on our solid robo-box. The robo-box features the Arduino board, wires, and all relevant components to the course. It also contains a guide (for home-learning) with extra on-demand help. The same box is used for in-centre learning too, which is a slightly different course but only in delivery (the course breakdown is similar). The box features compartments for the different components, and more compartments for the cables and the motherboard, all labelled. This will allow the box to be re-usable, forming a zero-waste product.

1 → 3

Introductory lessons will introduce the learner to champion powering on an electronic circuit with multiple methods, and connecting components to a power source. We will then get to know answers to many fundamental questions.
▪How can a battery be used to select the property of the circuit?
Which methods, and which sensors, can we use to switch on power, and control components?

4 → 6

Now, a focus on outputs is encouraged in robotics. We choose to have our output power boosted quite often in the course, and this cannot be done without increasing voltage. So as this section comes with potential hazards, we learn how to use resistance checks to control these hazards.

Now, there are methods to control power in the circuit automatically that affects our outputs. Our learners will discover these methods and they will get to know how to easily adjust their output to their needs.

7 → 9

Naturally, the next station is to use the knowledge gathered to produce a full working system. Our intended system will emulate a real car with many accessories!
Questions like the following will be answered:
▪ How can we add an automatic dipping beam like modern cars have when they drive through tunnels?
How can the car set preventative measures towards hitting a lamp-post without the driver having to be aware at all of their approach to it?

10 → 12

We end on a high point where the learners will finalise their car designs of their choice. More importantly, they will have robots with full autonomy that they will
hopefully treasure for years to come.
For the cars to be upgraded, we will repeatedly ask ourselves, is every motion autonomous and automatic?
▪ Does our robot copy human behaviour, for example like the i-Vac does?
▪ How does applying a programming language like Arduino allow us more flexibility?